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Old Feb 28, 2010, 05:12 PM // 17:12   #1
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Default Looking for a 2 Humans & 6 Heroes UW Build

Basically, I'm a monk with everything unlocked, all heroes, all skills, etc etc, but I lack the UW statue due to my monk only being as old as the Speedclear meta is. Thing is, I'm looking for a 2 man 6 hero build to clear UW on Normal Mode.

Could anyone help me out?
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Old Feb 28, 2010, 06:48 PM // 18:48   #2
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WOW HUGE PROJECT.........i like it hmm thinking of a 600hp monk tank +1(or maybe 2)100b warrior(s) +rest n/rt rt/n mop spirit spammers (with spilinter pm me on guru if u like it
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Old Feb 28, 2010, 08:10 PM // 20:10   #3
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you need at least 2 tanks, for the four horsemen quest and for wastes, I'd suggest either SB 600 or Obsidian Flesh earth nullifier. then the rest (6 slots) should be filled with either damage or heals, as these two tanks can tank anywhere in UW in theory. (might want to bring blind/blocks for the Aatxes) but there isn't any 2 man 6 hero build available because it takes long, not even mentioning the fact that UW nm doesn't drop good stuff (except for end chest and ectos ofcourse)

If I were you i'd abuse anything that is available to abuse, meaning the 2 tanks / SoS spirits with splinter weapon& the new buffed stuff / Earth Shaker with FGJ and whirlwind attack etc for knocklocks / E/Mo prot and heal / Imbagon for dmg reduction (1 monk might even suffice if you take one of those)
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Old Mar 06, 2010, 04:14 PM // 16:14   #4
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Personally I'm looking for a 1 human 6 hero setup with a warrior in front that can do endgame areas. I've already whacked the FoW, and I was doing well in the stygian veil till I hit a popup wrong, but I haven't tried the UW yet. I had a spirit spammer, a smiter with SoH, a something i cant recall, i think an N/rt with resto stuff a curse necro or an earth ele, I forget which... and a tease/cry mes and 2 monks in the backline, with me as an earth shaker.

Anyway, about the 4 horsemen thing, how nescessary are the tanks? You sure I just can't whup enough ass in the middle with all my guys focusing, shooting down targets and all my defense at 1 spot to heal ghosty mcseethough?
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Old Mar 06, 2010, 06:17 PM // 18:17   #5
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Quote:
Originally Posted by Hugh Manatee View Post
Anyway, about the 4 horsemen thing, how nescessary are the tanks? You sure I just can't whup enough ass in the middle with all my guys focusing, shooting down targets and all my defense at 1 spot to heal ghosty mcseethough?
The problem with taking on the horsemen at the reaper is that fact that your backline is exposed to 4 copies of each of PBlock, Diversion, and SigofHumility. That problem is compounded if your backline is heroes, since they aren't able to act intelligently to minimize the risks/damage from those skills.

I don't, however, recommend tanking for this quest, since the tank is just deadweight for the rest of the UW. A ritualist slowly retreating and tossing up offensive spirits as they go can hold one side long enough for the rest of the team to finish the other side, and they can contribute in the rest of the UW.

Wastes does not need any tanks at all. Just fan out across the spawn zone so that you aggro everything as it spawns.

Realistically, I'd be looking at at least 3 live people for a successful clear.
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Old Mar 09, 2010, 02:18 PM // 14:18   #6
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The main uw problematic areas are Servants of Grenth and The Four Horsemen. All the rest is easy pickings.

I've only tried 2 times with 2p+6h.

The 2 humans were paragons (just because its our main chars so we could be using booze) - 1 imbagon and a paragon with anthems to boost spirits, a ER E/Mo, a spirit spammer, a curses (discord) necro, a mm (with discord) and a N/Rt (discord healer). Once I was using a Me/E for interrupts and aura of stability and the other I replaced the Me/E with a N/Mo (WoH hybrid).

Both times we got wiped at servents of grenth - too many meteor showers and Flurry of Splinters.

I'll probably change the N/Mo to give him more party heal capabilities next time (LoD and Heal party most likely) and the MM will most likely will become something with aura of stability again. Might require an essence at both of those quests - basically for perma aura.

3 people are probably better - imbagon, ER E/Mo and Rit spammer (or maybe an earthsaker).

Anyway, masses of flurry of splinters and meteors are the big problems with a hero team.

Last edited by Improvavel; Mar 09, 2010 at 02:22 PM // 14:22..
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Old Mar 09, 2010, 08:18 PM // 20:18   #7
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Me and 2 other guys used 5 heroes to almost beat UW (we got wiped after completing the last quest, lol?). This was after UW was nerfed...

Anyway, definitely bring: 1) Imbagon, 2) Spirit Spammer, 3) ER (optional....in NM), or 100b Warrior with second SY

STAY TOGETHER AT ALL TIMES! Even at 4h quest. You are more likely to get wiped if you split.

Exception: Let the spirit spammer setup spirits and grab quests (like one at pits, waste, mountains...)

Your 5 heroes:
1. ER Prot
2. SS+Mop+barbs curse necro (=win)
3. N/Rt resto necro w/optional communing spirits
4. N/Rt MM necro w/splinter + bile (=win)
5. Mo/E UA healer (block UA, except during crunch time)

Damage dealers: SS necro, MM necro, 100b, spirit spammer
Damage reducers: Imbagon, 100b, ER prot
Healers: UA, Resto necro

CALL ALL TARGETS

Last edited by mage767; Mar 10, 2010 at 01:54 AM // 01:54..
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Old Mar 13, 2010, 05:37 PM // 17:37   #8
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Quote:
Originally Posted by Yuna Matsumarui View Post
you need at least 2 tanks, for the four horsemen quest and for wastes
You only need one tank for Wastes and Four Horsemen. Positioned correctly, aggro will all form up on the tank, and its just a matter of time until you destroy them all. That is for Wastes. For Four Horsemen, have your tank and one healer on one side just holding while the other team overpowers the other side.

Quote:
Originally Posted by Yuna Matsumarui View Post
for wastes but there isn't any 2 man 6 hero build available because it takes long, not even mentioning the fact that UW nm doesn't drop good stuff
There isn't ONE because there are infinite combinations. As for the time it takes, who cares, its supposed to take long anyway. But it probably would not take longer then a few hours anyway, which is normal for a balanced team.



Quote:
Originally Posted by mage767 View Post
Me and 2 other guys used 5 heroes to almost beat UW (we got wiped after completing the last quest, lol?). This was after UW was nerfed...

Anyway, definitely bring: 1) Imbagon, 2) Spirit Spammer, 3) ER (optional....in NM), or 100b Warrior with second SY

STAY TOGETHER AT ALL TIMES! Even at 4h quest. You are more likely to get wiped if you split.

Exception: Let the spirit spammer setup spirits and grab quests (like one at pits, waste, mountains...)

Your 5 heroes:
1. ER Prot
2. SS+Mop+barbs curse necro (=win)
3. N/Rt resto necro w/optional communing spirits
4. N/Rt MM necro w/splinter + bile (=win)
5. Mo/E UA healer (block UA, except during crunch time)

Damage dealers: SS necro, MM necro, 100b, spirit spammer
Damage reducers: Imbagon, 100b, ER prot
Healers: UA, Resto necro

CALL ALL TARGETS
What is in bold you say is optional in normal mode. While I agree with this, it is also optional in hard mode. Everything you have up there is optional in hard mode. None of that is NEEDED to beat the Underworld. It just requires thinking. Have one of the human players run some sort of tank build, and on Four Horsemen, do as I stated above. For Wastes, also the same thing as above, and it should be super easy. While everything you mentioned would make things easier I'm sure. None of it is required. Something as simple as a Defy Pain tank should suffice in Hard Mode easy, but it just requires synergy, figuring out what works
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Old Mar 16, 2010, 07:20 PM // 19:20   #9
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2 player 6 heros already done before:
http://www.guildwarsguru.com/forum/s...7&postcount=36

newer version


but well 1 player 6 heros could be more difficult cause you are not be able to split
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Old Mar 24, 2010, 05:20 PM // 17:20   #10
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with proper microing I have an odd feeling glaive-spike might work...
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Old Mar 24, 2010, 11:50 PM // 23:50   #11
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Just wanted to mention that i've been looking for a long time for a build that 2 humans can do with heroes to play underworld 'balanced' and this is all there is.

Its crazy how alientated normal teams have become from underworld. All this Dhuum stuff has just made it even harder/longer to do a successful run anymore as balanced.

I'll try the advice given here and see how we come up.
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